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AI Insights · Timothy · October 2024

Top 5 Third Person Games Performance in Slovenia Q3 2024

Explore the Q3 2024 performance of top third person games in Slovenia across a unified platform, with insights on weekly downloads, revenue, and active users.

Top 5 Third Person Games Performance in Slovenia Q3 2024

In the third quarter of 2024, the top five third person games in Slovenia on a unified platform showed varied performance trends, reflecting different levels of user engagement and financial success. The data, sourced from Sensor Tower, offers a comprehensive overview of these games' market dynamics.

PUBG MOBILE, developed by Tencent Mobile International Limited, experienced fluctuations in weekly revenue, peaking at approximately $5.1K in mid-July before seeing a decline towards September, ending the quarter with around $3K. Weekly downloads remained relatively stable throughout the quarter, with a noticeable spike to 602 in early September. Active users generally hovered around 6.3K, with a peak of 6.9K in early September, before dropping to 5.8K by the end of the quarter.

Last War:Survival, from FUNFLY PTE. LTD., showed a consistent increase in weekly revenue, reaching a high of $2.1K in mid-September. However, downloads decreased over the quarter from 1.1K in early July to around 939 by the end of September. The game's active user base grew steadily, beginning the quarter at 3K and ending with over 4K users.

DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., had a mixed revenue performance, with highs of nearly $1.2K in early August and lows around $200 in late September. Downloads were minimal, averaging around 19 per week. Active user numbers remained stable, fluctuating slightly around 320.

Genshin Impact by COGNOSPHERE PTE. LTD. saw varied weekly revenue, with peaks of $836 in early September. Downloads were generally low but showed a slight increase in late August and early September, reaching up to 124. Active users fluctuated between 2.6K and 3.1K, peaking in late August.

Finally, DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., experienced a peak in weekly revenue of $1.1K in mid-July, followed by a decline to $308 by the end of the quarter. Weekly downloads remained consistent, averaging around 30. The active user count was stable, averaging around 500 throughout the quarter.

For a more detailed analysis and additional insights, be sure to explore more data on Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024